by placing the cursor over the byte to be changed, and
type @ and the decimal number change. Hit RETURN when the
change is made to lock it in. When all three bytes are
changed, continue searching with the cursor for the BA byte.
This can be found at position 185. Using the same change
procedure, change it to a decimal 38 ($26). When all changes
have been made and locked in, press C to copy the sector back
to the disk.
You now have a copy that can be fast copied. The placement of
data on the disk in methods other than directory files will not
allow you to file copy. One other point of interest is the fast
loader installed in many pieces of this publisher's software. This
fast loader is NOT compatible with the 1571 disk drive. In many of
the (but not all) of the programs, you may disable the fast loader
and allow the program to load on the 1571 by changing the jump to
the main program in the autoboot. Web Dimension will work by doing
this. Just change the 3D 0C (JMP 0C3D) to 5F 0C (use DISK Doctor
and the decimal equivalents). This will bypass the fast loader and
the logo screen. A small price to pay for the 1571 owners.
FIREWORKS CELEBRATION KIT : ACTIVISION
Procedure:
Loading the original produces a rattle free load, and an error
scanner shows no standard errors. A backup made with Three Minute
Backup produces a non-working copy. A backup made with a nibbler
produce the same non-working copy. Before starting to work on this
program, please make a (non-working) backup of the original, and a
disk log to log the file addresses.
1) Turn off your computer and insert your reset button
assembly into the cartridge port. Turn the computer on again. Load
the $C000 monitor from your utility disk <> LOAD"49152",8,1 <>. At
the completion of the load, type SYS 49152 and hit RETURN. The
monitor should be active now.
Working with your backup:
2) With your backup in the drive and the monitor active, load
the boot file <> L "COP*",08 <>. When the load is complete,
disassemble memory at $02E0. You'll find a loader routine that
loads in the 1985 file and jumps to $0C3D.
3) Load the 1985 file into memory <> L " 19*",08 <>. After
the load, start disassembly of code at $0C3D (D 0C3D). The code is
as follows: $0C3D-$0C5B sets up a fast loader and loads in the
K.J. REVEALED TRILOGY PAGE [27] (C)1990 K.J.P.B.
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